#1
Which of the following best describes Instructional Media?
Any material used to aid learning
Media used for entertainment purposes only
Media used exclusively in traditional classrooms
Media used for advertising products
#2
Which of the following is an example of Synchronous Learning?
Live online lectures
Pre-recorded video tutorials
Text-based study materials
Self-paced quizzes
#3
Which of the following is a characteristic of Blended Learning?
Combining face-to-face instruction with online learning
Exclusively relying on traditional classroom teaching
Using only asynchronous online learning
Offering live streaming of lectures
#4
Which of the following is an example of Microlearning?
Watching a short video tutorial on a specific topic
Attending a week-long workshop
Reading a lengthy textbook chapter
Completing a semester-long course
#5
Which of the following is an example of Asynchronous Learning?
Watching pre-recorded video lectures at your own pace
Attending a live webinar with interactive quizzes
Participating in a real-time virtual classroom session
Engaging in group discussions during scheduled class time
#6
What is the significance of Augmented Reality (AR) in instructional media?
It enhances real-world environments with digital overlays
It replaces real-world environments with virtual ones
It creates 2D animations for instructional purposes
It allows for text-based communication
#7
Which educational theory emphasizes the importance of social interaction in learning?
Constructivism
Behaviorism
Cognitivism
Connectivism
#8
What role does Gamification play in instructional media?
Motivates learners through game elements
Makes learning more complicated and challenging
Reduces engagement among learners
Has no impact on the learning process
#9
In educational technology, what does LMS stand for?
Learning Management System
Language Markup System
Library Management Software
Logistics Monitoring System
#10
What is the primary purpose of Educational Apps?
To provide interactive learning experiences on mobile devices
To replace traditional textbooks entirely
To entertain students during breaks
To restrict access to educational materials
#11
What is the main advantage of using Virtual Reality (VR) in education?
Provides immersive experiences for deeper understanding
Is cheaper than traditional educational resources
Is less engaging for students
Requires specialized equipment not widely available
#12
How does Artificial Intelligence (AI) impact personalized learning?
It analyzes data to tailor learning experiences to individual needs
It replaces human instructors entirely
It provides generic learning materials for all students
It limits the variety of learning resources available
#13
How does the Flipped Classroom model change traditional teaching methods?
It shifts direct instruction out of the group learning space
It eliminates the need for group collaboration
It increases the length of in-class lectures
It reduces the use of technology in education
#14
What is the main purpose of Big Data analytics in education?
To analyze large datasets for insights into student learning
To collect data on students' personal lives
To provide generic learning resources
To replace traditional teaching methods
#15
How does the Internet of Things (IoT) impact educational environments?
It allows for interconnected devices to enhance learning experiences
It limits the accessibility of educational resources
It increases reliance on traditional teaching methods
It reduces student engagement