#1
Which of the following is an example of technology integration in education?
Using a chalkboard and chalk for teaching
Assigning handwritten assignments
Using interactive whiteboards for lessons
Conducting oral quizzes only
#2
What is the primary benefit of integrating technology into education?
Making learning more challenging
Increasing student engagement and interaction
Reducing access to educational resources
Creating more paperwork for teachers
#3
What is the purpose of using educational software in classrooms?
To replace teachers entirely
To enhance teaching and learning experiences
To decrease student participation
To increase paper-based assignments
#4
Which of the following is an example of a collaborative tool used in education?
Microsoft Paint
Skype
Notepad
Adobe Illustrator
#5
Which of the following is a benefit of using virtual labs in education?
Limited accessibility for students
Reduced hands-on learning opportunities
Increased experimentation possibilities
Enhanced traditional lab experiences
#6
What is the primary purpose of using multimedia presentations in education?
To simplify complex concepts
To increase reliance on written materials
To discourage student engagement
To limit teacher creativity
#7
Which of the following is an example of a Learning Management System (LMS)?
Microsoft Excel
Google Drive
Moodle
Adobe Photoshop
#8
What does the acronym 'BYOD' stand for in the context of education technology?
Bring Your Own Device
Build Your Own Database
Buy Your Own Desktop
Backup Your Online Documents
#9
What is the role of flipped classrooms in technology integration?
To eliminate the need for homework
To reverse the traditional classroom model
To discourage student engagement
To prioritize lecture-based teaching
#10
Which of the following is an example of assistive technology in education?
Smartphones
Braille typewriters
Tablets
Virtual reality headsets
#11
Which of the following is an example of a digital assessment tool?
Flashcards
Multiple-choice exams
Essay writing
Handwritten quizzes
#12
What is the role of social media platforms in education?
To replace traditional classroom discussions
To decrease student collaboration
To facilitate communication and collaboration
To limit access to educational resources
#13
Which educational technology trend focuses on providing personalized learning experiences based on student data?
Virtual Reality (VR)
Gamification
Adaptive Learning
Augmented Reality (AR)
#14
What is the term for the practice of using digital games for learning purposes?
Serious gaming
Casual gaming
Social gaming
Professional gaming
#15
Which of the following best describes the term 'digital citizenship' in education?
The use of physical textbooks
The responsible use of technology and online resources
The exclusion of digital tools in the classroom
The limitation of internet access for students
#16
What is the primary purpose of using digital portfolios in education?
To reduce student creativity
To replace traditional assessment methods
To showcase student work and progress over time
To limit student access to educational resources
#17
What is the primary purpose of using 3D printing technology in education?
To limit student creativity
To provide hands-on learning experiences
To replace traditional textbooks entirely
To decrease teacher flexibility