#1
Which of the following is an example of a Learning Management System (LMS)?
Google Classroom
ExplanationLMS for managing and delivering online courses.
#2
What is the purpose of gamification in educational technology?
To make learning more fun and engaging
ExplanationEnhances engagement by incorporating game elements into learning.
#3
Which of the following is an example of a popular educational podcast platform?
Anchor
ExplanationHosting platform for educational audio content.
#4
Which of the following is a popular platform for hosting live interactive coding sessions?
CodePen
ExplanationPlatform for real-time collaborative coding experiences.
#5
What does the term 'Flipped Classroom' refer to in educational technology?
A learning model where students watch lectures at home and do homework in class
ExplanationReverses traditional learning activities.
#6
Which of the following platforms is commonly used for hosting virtual reality (VR) educational experiences?
Oculus Rift
ExplanationPopular VR platform for educational content.
#7
What is the primary purpose of a Learning Object Repository (LOR)?
To store and share digital learning resources
ExplanationCentralized storage and sharing of digital learning materials.
#8
Which technology is commonly used for synchronous online classes?
Webinars
ExplanationEnables real-time interaction and collaboration in online classes.
#9
What is the purpose of a Learning Analytics System?
To analyze and interpret data related to learning activities
ExplanationProvides insights into learner performance and behavior.
#10
What is the main advantage of using Augmented Reality (AR) in education?
Enhanced visualization of complex concepts
ExplanationImproves understanding through interactive visualizations.
#11
Which of the following is NOT a component of the SAMR model in educational technology?
Revision
ExplanationSAMR model includes Substitution, Augmentation, Modification, but not Revision.
#12
Which of the following is an example of a popular e-book reader application?
iBooks
ExplanationApplication for reading digital books.
#13
What is the main purpose of a Learning Experience Platform (LXP)?
To personalize learning experiences for individual users
ExplanationTailors learning content based on individual needs and preferences.
#14
Which of the following programming languages is commonly used for creating interactive educational content?
HTML
ExplanationWidely used for building interactive web-based educational content.
#15
Which of the following is a characteristic of a Massive Open Online Course (MOOC)?
Flexible schedule
ExplanationAllows learners to choose their own study time.
#16
In the context of educational technology, what does the acronym 'BYOD' stand for?
Bring Your Own Device
ExplanationPolicy allowing students to use their personal devices for learning.
#17
What is the primary purpose of a Learning Content Management System (LCMS)?
To manage the creation and storage of learning materials
ExplanationFacilitates content creation, storage, and organization.
#18
Which of the following is NOT a benefit of using educational technology?
Decreased need for teacher involvement
ExplanationEducational technology enhances, but doesn't replace, teacher involvement.
#19
Which of the following is an example of a popular online course platform for professionals?
Coursera
ExplanationPlatform offering online courses for professional development.
#20
Which of the following is an example of a popular online coding platform for children?
Scratch
ExplanationPlatform designed to teach coding to children through interactive projects.